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13 Oct 2020 at 11:40 PM  

You can use the NadeoImporter and ConvertAssistant to get make an item for TM2 using some external tools.

But instead of going into TM2, use the Mesh Modeler inside TM2020 to import the .Mesh.Gbx into a new item. The UVs will be kept, but you'll need to select the relevant faces and reapply new materials.

9 Oct 2020 at 4:06 PM  

Not for the moment (as i know) its impossible to do a triger that is not a checkpoint/multilap/start/finish so impossible to edit a ring and change the effects of it.

Texture packs 7 Oct 2020 at 8:36 AM  

are there already texture packs or are some coming ?

Booster down rings 25 Sept 2020 at 2:58 PM  

Is it possible ?

11 Sept 2020 at 7:50 PM  

blame nadeo man

Current Meta for Creating New Blocks/Items in TM2020? 8 Sept 2020 at 2:32 PM  

I'm trying to figure out what the current workflow is for getting custom meshes and textures into TM2020. I have some ideas for tracks I want to make, and I have professional modeling and texturing tools, but I can't for the life of me figure out how to get that stuff into TM2020?

Do you still have to import everything into TM2 first, then export from there and import to TM2020? Has someone come up with a better workflow yet or a better tool? Additionally, if I get custom models in, how do I get custom textures to embed in my map for custom objects/items?

5 Sept 2020 at 3:52 PM  

Thanks you :)

5 Sept 2020 at 3:30 PM  

yes it's a small bug on the tree element. I'll fix it somewhere this month :)

[SUGGESTION] Add a co-author 5 Sept 2020 at 2:38 PM  

Everything is in the title. A suggestion about an option to make the posibility to add an co author to a set pack.

5 Sept 2020 at 2:35 PM  

I refresh this post as for the moment it still have a beug. Even on my last pack some files arent openable