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Damn I would have liked to figure out a way to use Blender to edit road blocks too. I have an idea for new blocks and it shouldn't be too hard to do in Blender, but in the TM editor that's another story lol. I've seen people import custom models in their maps already, so surely there is a way?

1st of April, 2021 (10 years update)  

Full MX changelog

* New authentication system
* New Random feature to get a random block or item
* FIX: No more unreleased maps in the maplists of items / sets
 

Its not possible right now. You can just put a "checkpoint"

 

Yes so when you open your "custom item" you go into mesh editor then you do a "CRTL+A" it will select ALL the parts of the bloc. Then you maintain CTRL and Click on the faces you want to keep. After that you just press "Suppr" and you will only have the parts you want ;)

Update  

Hello !

On latest update I added a tool for surface generation. The tool's purpose is to create a smooth surface based on its 4 connecting borders (later I'll add one for "rotation" but it's still WIP). Standard borders (Slope, Slope2, SlopeStart, SlopeEnd, etc.) have been added as a library that can be imported.

How to use:

  • create a new mesh
  • go to : side bar > Trackmania > Libraries
  • click "Load standard curves"
  • go to : side bar > Trackmania > Surface
  • select "Connector" as surface type
  • Fill east/west/north/south border with imported curves or some of your own (warning: the 4 borders must join correctly)
  • click "Update" to update the mesh

Notes on standard borders naming:

  • first number is slope at start (0 = flat, 1 = semi-slope/bislope, 2 = vanilla slope)
  • second number is slope at end
  • third number is how many blocs curve goes forward
  • fourth number is how many blocs curve goes upward

What it does:

  • generate surface (both top, bottom, and sides) and apply materials
  • generate pivots
  • controlable smoothness / item size
  • generate UV layers (warning: it generates lightmap UVs assuming it's the only mesh in the scene)

TODO:

  • generate surfaces by rotation of a border
  • maybe allow for custom border shape to generate new road types ? but it seems a bit complex... especially for 3-way connectors and 1-block-wide turns.
  • have bottom/side generation optional to limit item size

I'll later update How To on github but if you guys want to play with it I would be glad to have your feedback :)

Triggers in the Mesh modeler  

Hey, does anyone have some info about the triggers in the mesh modeler?

My goal would be to change the effect of the trigger to reactor boost for example but I don't see any way to use these triggers. Can this maybe only be done in Blender?

Cheers

It is...  

I figured it out. I have to make an Item form a selected block and not edit the block as it is. I can delete the green parts now. Still a bit finicky to be honest but it is what it is. If someone needs I can explain it here.

Although if there's a simpler solution don't hesitate to let me know :D

Is it possible to make custom platform items "join" with original blocks?  

When I place custom platform items, the green lines of original Nadeo blocks remain visible. Is there a workaround for that? I have watched tutorials and tried to edit the original blocks but I can't even select those green lines to delete them manually. I can only manipulate the platform itself but that's basically the only thing I don't want to :D

Dirt/Grass platform (TM2 Stadium)  

Hey, I would love to make road platforms into dirt and grass platforms as you have in tm2020. Sadly, I dont know how mesh editor works so it would be great if someone made it for me :)

5-1-1 to 5-1-4

 

Good job :)