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[BUG] Login button on startpage leads to error message  

Hey,

when I visit https://item.mania.exchange/ and click Log in to ItemExchange then I get redirected to https://item.mania.exchange/auth/login with the following error message:

Server Error in '/' Application.
The resource cannot be found.
Description: HTTP 404. The resource you are looking for (or one of its dependencies) could have been removed, had its name changed, or is temporarily unavailable.  Please review the following URL and make sure that it is spelled correctly.

Requested URL: /auth/login

Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.7.3770.0

Clicking on Log in at the top right corner of the website works though (that's how I got to post this post).

The Log in using your ManiaPlanet Account button on https://tm.mania-exchange.com/ and https://sm.mania-exchange.com/ also don't work. They redirect me to https://sm.mania-exchange.com/error/404?aspxerrorpath=/auth/loginoauth which is at least better than the Server Error in '/' Application website.

Problem happens in Chrome and in Firefox.

Dynamic blocks?  

I was simply wondering if it could be possible to make dynamic blocks in trackmania maybe with some plugin or using obscure features. If some of the ideas here are possible, it would be nice to know how one could achieve them. :)

Edit : I felt like the question wasn't very clear, mainly because I was tired that day, so here is the TL;DR

Are the ideas listed below concievable in any way or completely impossible? If they are possible, how would one go about doing so?

Here's a list (in descending order of feasability) of different kinds of dynamic blocks which I am curious about :

= Perpetual moving blocks which have a predetermined path which they follow with translational or rotational motion.

= Togglable blocks that become dynamic (Ex : Moving out of the way) when the player activates a toggle. (I'm also curious about the kinds of toggles that could be possible such as touching the block itself or entering a certain area.)

= Dynamic mesh blocks which warp and/or change their shape, creating fluid movement.

= Rigid physics blocks that the player's car can interact with, thereby changing its translational or rotational motion. (For example, a seesaw mechanism.)

= "Soft" physics blocks that the player's car can interact with, thereby changing its mesh.

= Force blocks which affect the car's physics from a distance either naturally, when toggled, or when interacted with. (Ex : Propeller, Explosive barrels, Long range magnets, etc.) ((Conveyor belts would also somewhat fit in here as the block itself applies a force on the car, unlike boosts which only affect the car's acceleration))

Here are some miscellaneous dynamic types that I was not able to classify above.

> Interactive textures that change acording to the player's actions. (Position, Inputs, Camera, Etc.)

> Custom effect blocks (Ex : No release block that would force the player to constantly accelerate.)

> Dynamic grip blocks (Ex : Road that transforms into ice when toggled)

I might update this thread if I come across more questions on the subject. :D

 

https://doc.trackmania.com/nadeo-importer/

Ice tubes that connect to bobsleigh tracks  

Hi, I would really like to have, and I think it would be a popular item, ice tubes. I know we can currently use the quarter pipes to create giant tubes, but I would like to create tubes that are the same size as boblseigh tracks so we can connect them seemlessly with a connector block. And then we could piece the tube together block by block, either straight horizontal, straight vertical, and all sorts of connector turns in between. Maybe even also pieces that have various shapes like the current bobsleigh tracks (Z shape, T connector, slopes, loops, etc), as well as the boosters and speed boost and checkpoint variations. Ideally, start and end, and multilap blocks too although it's not as necessary, it would be nice to have a complete set eventually.

I especially want ice variants that connect to bobsleigh, but all road types would work with such tubes provided the connectors are available.

I know it's a lot of work. I've looked into making it myself but I'm way over my head as I can barely rescale an item in the editor.

I do believe this block set would be highly popular, so if some experienced creator wants to make them, that'd be amazing. (we can discuss a tip in DMs, paypal or crypto)

 

Damn I would have liked to figure out a way to use Blender to edit road blocks too. I have an idea for new blocks and it shouldn't be too hard to do in Blender, but in the TM editor that's another story lol. I've seen people import custom models in their maps already, so surely there is a way?

1st of April, 2021 (10 years update)  

Full MX changelog

* New authentication system
* New Random feature to get a random block or item
* FIX: No more unreleased maps in the maplists of items / sets
 

Its not possible right now. You can just put a "checkpoint"

 

Yes so when you open your "custom item" you go into mesh editor then you do a "CRTL+A" it will select ALL the parts of the bloc. Then you maintain CTRL and Click on the faces you want to keep. After that you just press "Suppr" and you will only have the parts you want ;)

Update  

Hello !

On latest update I added a tool for surface generation. The tool's purpose is to create a smooth surface based on its 4 connecting borders (later I'll add one for "rotation" but it's still WIP). Standard borders (Slope, Slope2, SlopeStart, SlopeEnd, etc.) have been added as a library that can be imported.

How to use:

  • create a new mesh
  • go to : side bar > Trackmania > Libraries
  • click "Load standard curves"
  • go to : side bar > Trackmania > Surface
  • select "Connector" as surface type
  • Fill east/west/north/south border with imported curves or some of your own (warning: the 4 borders must join correctly)
  • click "Update" to update the mesh

Notes on standard borders naming:

  • first number is slope at start (0 = flat, 1 = semi-slope/bislope, 2 = vanilla slope)
  • second number is slope at end
  • third number is how many blocs curve goes forward
  • fourth number is how many blocs curve goes upward

What it does:

  • generate surface (both top, bottom, and sides) and apply materials
  • generate pivots
  • controlable smoothness / item size
  • generate UV layers (warning: it generates lightmap UVs assuming it's the only mesh in the scene)

TODO:

  • generate surfaces by rotation of a border
  • maybe allow for custom border shape to generate new road types ? but it seems a bit complex... especially for 3-way connectors and 1-block-wide turns.
  • have bottom/side generation optional to limit item size

I'll later update How To on github but if you guys want to play with it I would be glad to have your feedback :)

Triggers in the Mesh modeler  

Hey, does anyone have some info about the triggers in the mesh modeler?

My goal would be to change the effect of the trigger to reactor boost for example but I don't see any way to use these triggers. Can this maybe only be done in Blender?

Cheers