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 Dynamic blocks?
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Dynamic blocks?  

I was simply wondering if it could be possible to make dynamic blocks in trackmania maybe with some plugin or using obscure features. If some of the ideas here are possible, it would be nice to know how one could achieve them. :)

Edit : I felt like the question wasn't very clear, mainly because I was tired that day, so here is the TL;DR

Are the ideas listed below concievable in any way or completely impossible? If they are possible, how would one go about doing so?

Here's a list (in descending order of feasability) of different kinds of dynamic blocks which I am curious about :

= Perpetual moving blocks which have a predetermined path which they follow with translational or rotational motion.

= Togglable blocks that become dynamic (Ex : Moving out of the way) when the player activates a toggle. (I'm also curious about the kinds of toggles that could be possible such as touching the block itself or entering a certain area.)

= Dynamic mesh blocks which warp and/or change their shape, creating fluid movement.

= Rigid physics blocks that the player's car can interact with, thereby changing its translational or rotational motion. (For example, a seesaw mechanism.)

= "Soft" physics blocks that the player's car can interact with, thereby changing its mesh.

= Force blocks which affect the car's physics from a distance either naturally, when toggled, or when interacted with. (Ex : Propeller, Explosive barrels, Long range magnets, etc.) ((Conveyor belts would also somewhat fit in here as the block itself applies a force on the car, unlike boosts which only affect the car's acceleration))

Here are some miscellaneous dynamic types that I was not able to classify above.

> Interactive textures that change acording to the player's actions. (Position, Inputs, Camera, Etc.)

> Custom effect blocks (Ex : No release block that would force the player to constantly accelerate.)

> Dynamic grip blocks (Ex : Road that transforms into ice when toggled)

I might update this thread if I come across more questions on the subject. :D

Last edited by AraiKay,

 

The real question here is finally "what nadeo want us to do"

In valley their is already a "train with his wagons" moving alone the rails you put in your map but they never put it in another environnement. = "Perpetual moving blocks "

You can maybe use the 3D text to do something moving but i dont know "how". "= "Soft" physics blocks that the player's car can interact with, thereby changing its mesh. (you can see it used for the GPS in some maps)"

You can use some textures in the mesh editor that are moving the ones that are used in the "effects" blocs like reactor boost etc etc and make the "texture" move like water for example= "Dynamic mesh blocks which warp and/or change their shape, creating fluid movement".

"Force blocks which affect the car's physics from a distance either naturally, when toggled, or when interacted with. (Ex : Propeller, Explosive barrels, Long range magnets, etc.) ((Conveyor belts would also somewhat fit in here as the block itself applies a force on the car, unlike boosts which only affect the car's acceleration))" = Mediatracker can already make something like that but not the way you intend. TMFL team have even change the gameplay of the stadium car to make drift more under a MTracker Rain

Custom effect blocks (Ex : No release block that would force the player to constantly accelerate.) This exist already. Dynamic grip blocks (Ex : Road that transforms into ice when toggled) And this too

Last edited by r_teroor,

Location: FR
 

Oh this is interesting! It's weird how a lot of those features aren't kept from one game to another, like moving parts for example. As for soft physics blocks, I'm not sure how using text would make that happen? What I meant by that was a block that, for example, would "warp under the car's "weight" ".

A lot of those ideas would be interesting to see in TMNF or TM2020, but as you said in your first sentence, it's sadly not something nadeo will do themselves :/ It's "what nadeo want us to do"