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 Blender 2.9+ Addon for Trackmania 2020
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Blender 2.9+ Addon for Trackmania 2020  

Hello !

I know there was already a blender addon for Maniaplanet but I just released my blender addon dedicated to TM2020 https://github.com/voblivion/trackmania_blender_addon

It interfaces with current NadeoImporter features including :

  • Visible/invisible meshes
  • Collidable/non-collidable meshes
  • Waypoint triggers
  • Wapoint spawn point (with visual for better placement)
  • Lights
  • Pivots (WIP)
  • Materials
  • Icon generation (optional)

It generates surfaces :

  • connector surface between 4 curves
  • top / bottom / side meshes
  • many parameters to control
  • pivots and UVs generation

It's still WIP, so let me know what feature you think I should add next :) (currently working on set of tools for generating smooth surfaces more easily)

ps: it is not impossible this addon works for blender 2.8 too; let me know :)

Last edited by voblivion,

 

Good job :)


Location: FR
Update  

Hello !

On latest update I added a tool for surface generation. The tool's purpose is to create a smooth surface based on its 4 connecting borders (later I'll add one for "rotation" but it's still WIP). Standard borders (Slope, Slope2, SlopeStart, SlopeEnd, etc.) have been added as a library that can be imported.

How to use:

  • create a new mesh
  • go to : side bar > Trackmania > Libraries
  • click "Load standard curves"
  • go to : side bar > Trackmania > Surface
  • select "Connector" as surface type
  • Fill east/west/north/south border with imported curves or some of your own (warning: the 4 borders must join correctly)
  • click "Update" to update the mesh

Notes on standard borders naming:

  • first number is slope at start (0 = flat, 1 = semi-slope/bislope, 2 = vanilla slope)
  • second number is slope at end
  • third number is how many blocs curve goes forward
  • fourth number is how many blocs curve goes upward

What it does:

  • generate surface (both top, bottom, and sides) and apply materials
  • generate pivots
  • controlable smoothness / item size
  • generate UV layers (warning: it generates lightmap UVs assuming it's the only mesh in the scene)

TODO:

  • generate surfaces by rotation of a border
  • maybe allow for custom border shape to generate new road types ? but it seems a bit complex... especially for 3-way connectors and 1-block-wide turns.
  • have bottom/side generation optional to limit item size

I'll later update How To on github but if you guys want to play with it I would be glad to have your feedback :)