This is the continuation of the ["Dirt RoadBlocks"](https://item.mania.exchange/Set/View/11041) series where the TM2020 road blocks are converted to dirt. This set is specifically for the Turbo, Boost, Special, and Reset blocks.

Things to know:
* So far, this set only includes flat ground versions of the special blocks. This set will expand as more are made so if you create a block that is not included in this set, send it to me and I'll add it!
* Each block comes with only 1 ground and 1 air version of each block. If you need one of the other versions, you'll have to make it yourself
* I have included a README.txt to guide you through the process of creating your own blocks in case what you need is not contained within this set, yet

HOW TO CREATE YOUR OWN SPECIAL/BOOST/TURBO/RESET BLOCKS:
	1) Place the regular version of the block you want where you want it
	2) Go into the custom block mode (the arrow above the different block modes in the bottom left)
	3) Select 'create new custom block' (the icon with the block NOT the gear)
	4) Click on the block that you want to convert to dirt

NOTE: This will bring up new controls as well as a new copy of the block you placed. This new block is the one we will work with. 

	5) On the left of your screen will be a 'Layers' menu. If it is not already expanded it will appear as an icon on the left of your screen in the middle.
	6) There will be 2 layers 'Geometry' and 'Geometry (Collision)'. Before you do anything, double click the 'Geometry' layer and name it something like 'Geometry (Boost)' or 'Turbo Layer'
		or any name that will let you identify this layer from the one were are about to make.
	7) Once re-named, click the new layer button in the 'Layers' menu. Select 'Geometery' from the options that pop up.

NOTE: Before continuing, select the grey cube (with black/green stripes) that popped up when you added a new layer and delete it (select and press the 'delete' key)

	8) Name this new layer 'Geometry (Dirt)' or 'Material Layer' as a way to identify it as the layer where the base material is
	9) Click on the down arrow in the 'Layers' menu until it is below the 'Turbo Layer' (or whatever you named the first layer).
	10) Click the Turbo Layer and then click the gear icon (this takes us into the editing mode for this layer)
	11) Double click the face that contains the Boost/Special/Turbo/Reset surface. Copy it by pressing Crtl+C
	12) Click the 'Material Layer' and click the gear icon. Paste the face you copied by pressing Crtl+V. 

IMPORTANT: When placing the copied face, make sure the 3 lines that pop-up are all colored at the same time (green, red, blue) before clicking to place the surface.
	This ensures the surface gets placed in the exact right place. If you place the face when one or more of the guide lines are white you risk messing with how the block will work

	13) When you place the layer, click the paint bucket icon in the bottom-middle of your screen and select the material you wish to add to the block (In this case dirt) 
		and press "apply selected material" on the right side of your screen.
	14) To confirm you did it right, click on the 'Turbo Layer' and it should look like there is dirt (or whatever material you applied) underneath the booster/reset/etc